May 28, 2026
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  3. Online Gaming Bill passed in LS: From ban on real money games to heavy penalties for promoters, key provisions

Online Gaming Bill passed in LS: From ban on real money games to heavy penalties for promoters, key provisions

Reported ByDevendra Parashar  Written ByOm Gupta  Edited BySaumya Nigam  
Published: ,Updated:

The new Online Gaming Bill 2025 will have the ability to officially recognise e-sports as a legitimate competitive sport in the country. According to the bill, the Ministry of Youth Affairs and Sports will create guidelines, training academies and research centres for promoting e-sports in India.

Online gaming
Online gaming Image Source : Pixabay
New Delhi:

The Lok Sabha on Wednesday passed the Promotion and Regulation of Online Gaming Bill by voice vote amid din by the Opposition. Over the past decade, digital technologies such as UPI payment modes (Paytm, GPay, PhonePe, and more), 5G network evolution, and Digital Public Infrastructure have transformed the Indian market. While these innovations have been benefiting the citizens of the country, several new risks like online gambling addiction, money laundering and fraud have also emerged. To strike a balance between innovation and safety for the people of India, the government has introduced the Promotion and Regulation of Online Gaming Bill, 2025.

The new Online Gaming Bill 2025 will have the ability to officially recognise e-sports as a legitimate competitive sport in the country. According to the bill, the Ministry of Youth Affairs and Sports will create guidelines, training academies and research centres for promoting e-sports in India. Incentives and awareness campaigns will also integrate e-sports into India's sports policy. For online social games, the Ministry of Electronics and IT (MeitY) and the Ministry of Information and Broadcasting (MIB) will promote safe, educational and cultural games which will further encourage skill development and digital literacy.

A complete ban has been proposed on all online money-based games (focusing on gambling), whether skill or chance-based.This includes games like: 

  • Poker
  • Rummy
  • Fantasy sports
  • Online lotteries
  • And other kind of platforms which includes money for playing or participating in the league.

The Bill further restricts promotions, advertisements and financial transactions linked to these games. Banks and payment systems will not be allowed to process such payments.

This move further aims at protecting youth from financial distress, addiction and even in extreme situations, consequences like suicide, which is linked to online betting.

The bill further looks forward to preventing misuse of such platforms for fraud, money laundering and terror financing, which is an act of providing financial support to terrorist organisations for carrying out harmful acts to the nation.

Key provisions of the Promotion and Regulation of Online Gaming Bill, 2025

1. Promotion and recognition of e-sports

  • e-sports are rarely acknowledged as a legitimate form of competitive sport in India.
  • Ministry of Sports to frame guidelines and standards for the conduct of e-sports events.
  • Establishment of training academies, research centres, and technology platforms for the advancement of e-sports.
  • Incentive schemes, awareness campaigns and integration of e-sports into broader sports policy initiatives.

2. Promotion of social and educational games

  • The Central Government is empowered to recognise, categorise, and register online social games.
  • Facilitation of platforms for the development and distribution of safe, age-appropriate social and educational games.
  • Awareness programmes on the positive role of social games in recreation, skill development and digital literacy.
  • Support for cultural and educational gaming content aligned with Indian values.

3. Prohibition of harmful online money games

  • Complete ban on offering, operating, or facilitating online money games, irrespective of whether based on skill, chance, or both.
  • Ban on advertising and promotion of money games across all forms of media.
  • Ban on financial transactions linked to online money games; banks and payment systems barred from processing such payments.
  • Empowerment to block access to unlawful gaming platforms under the Information Technology Act, 2000.

4. Establishment of an Online Gaming Authority 

The Central Government is to establish a national-level Authority or designate any existing Authority or Authorities or any agency for oversight.

Functions include:

  • Categorisation and registration of online games.
  • Determination of whether a game qualifies as a money game.
  • Handling complaints and grievances related to online games.

Authority to issue guidelines, orders, and codes of practice to ensure compliance.

5. Offences and penalties

  • Offering or facilitating online money gaming: Imprisonment up to 3 years and/or fine up to Rs 1 crore.
  • Advertising money games: Imprisonment up to 2 years and/or fine up to Rs 50 lakh.
  • Financial transactions related to money games: Imprisonment up to 3 years and/or fine up to Rs 1 crore.
  • Repeat offences attract enhanced penalties, including imprisonment of 3–5 years and fines up to Rs 2 crore.
  • Offences under key sections to be cognizable and non-bailable.

6. Corporate and institutional liability

  • Companies and their officers are held liable for offences under the Act, unless they prove due diligence.
  • Independent directors or non-executive directors not involved in decision-making are protected.

7. Powers of investigation and enforcement

  • The Central Government may authorise officers to investigate, search, and seize digital or physical property linked to offences.
  • Officers are empowered to enter, search, and arrest without a warrant in certain cases of suspected offences.
  • Provisions of the Bharatiya Nagarik Suraksha Sanhita, 2023, apply to investigations under the Act.

8. Rule-making powers and delegated legislation

The Central Government is empowered to make rules for:

  • Promotion of e-sports and social gaming.
  • Recognition, Categorisation and registration of online games.
  • Powers and functioning of the Authority.

Any other matter required or permitted to be prescribed under this Act.

Positive impact on India’s gaming ecosystem with the new bill

The Bill is expected to:

  • Boosting the creative economy: Enhances India’s role in global gaming exports, employment and innovation.
  • Empowering youth: Encourages constructive participation through e-sports and skill-based digital games.
  • Safe digital environment: Protects families from predatory online money gaming practices.
  • Global leadership: Positions India as a leader in responsible gaming innovation and digital policy-making.​

The Promotion and Regulation of Online Gaming Bill, 2025, has been designed to bring in the right balance between innovation and safety. By supporting e-sports and social gaming while banning harmful money games, the Bill will safeguard youth, strengthen national security (online) and push India closer to becoming a hub of responsible online gaming innovation.

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